AI Insights · Timothy · July 2022
Top 5 Snake Games on Android in France: Q2 2022 Performance
Discover the performance trends of the top 5 Snake Games on the Android platform in France during Q2 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Snake Games on the Android platform in France demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app’s performance based on data from Sensor Tower.
Snake.io - Fun Snake .io Games by Kooapps Games experienced a notable fluctuation in weekly downloads, starting strong at around 24K in early April and peaking at 33K mid-month. However, downloads gradually declined to approximately 12K by the end of June. In terms of revenue, the game maintained a steady stream with a slight decrease from $63 to $32 over the quarter. Active users remained relatively stable, starting at 95K and ending at 112K.
slither.io from Lowtech Studios saw a significant peak in weekly downloads in early April at 24K, followed by a gradual decline to around 6K by the end of June. Revenue varied, with a high of $22 in mid-April and a low of $2 at the end of June. Active users showed a slight decrease, starting at 101K and ending at 95K.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a steady download trend, peaking at 5.3K in mid-April but dropping to 1.5K by the end of June. The revenue fluctuated, reaching $130 in early April and decreasing to $30 by the end of June. Active users declined from 61K to 43K throughout the quarter.
Snake Arena: Snake Game 3D, also by CASUAL AZUR GAMES, experienced steady downloads, starting at 5.6K and ending at 1.5K. Revenue was minimal, with a peak of $15 in mid-April and no revenue reported in several weeks. Active users started at 12K and decreased to 4.4K by the end of the period.
Lastly, Snake Battle: Worm Snake Game by Rejoy Studio had a relatively consistent download rate, peaking at 4.6K in mid-April and dropping to 1.3K by the end of June. Revenue peaked at $24 in early June. Active users started at 5.4K and ended at 4K.
For more detailed insights and data, visit Sensor Tower.